Branding

Yandex Turns Junion Plush Toy Brand into an Animated Series

Kinopoisk and Yandex Factory are releasing "Plushville" — the first animated series based on Junion toys. 12 episodes will be released in December 2026 on the Yandex Plus subscription.

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«Яндекс Фабрика» впервые сняла анимационный сериал со своими игрушками
«Яндекс Фабрика» впервые сняла анимационный сериал со своими игрушкамиAI-generated

Kinopoisk and Yandex Factory will release a children's animated series called "Plushville" — the first media product based on the company's own line of Junion plush toys. The premiere is scheduled for December 2026, the company's press service told AdIndex.

Viewers will see 12 episodes of five minutes each. The show will be available as part of the Yandex Plus multi-subscription, including children's profiles rated 0+.

Production and Team

The series is being produced by Studiotech, a company that emerged in May 2026 as a result of the rebranding of Plus Studio, a production center that is part of Yandex. Maria Druzhinina serves as screenwriter and director. There is little information about her in public sources — various outlets name "Plushville" as her most significant work to date.

Characters and Plot

The story takes place in the town of Plushville, home to animals who are all different from one another. Among them are the restless bunny Pukhlya, the cautious sloth Lappi, the creative Bananalama, the detective Tax-Pax, and the shark Sharkey. Despite their differences, the characters love spending time together: traveling, celebrating holidays, scaring each other with spooky stories, and drinking cocoa in a big group. For adults, the creators added references to internet culture.

From Toy to Screen

The story of Plushville began in 2022, when the Junion team — a children's products brand from Yandex Factory — came up with characters with personalities and backstories. The company was motivated to bring this world to the screen by the audience's interest not only in the toys themselves but also in their universe. The product line is growing: in the first eight months of 2026, purchases of the characters more than tripled compared to the same period last year.

Market Context

Toys as the basis for cartoons is one of the biggest business trends in global animation. It emerged in the 1980s after changes in U.S. television advertising legislation. The approach is called reverse licensing: the cartoon is created not for art's sake, but as a long-running commercial.

In 1983, the U.S. Federal Communications Commission allowed children's shows to be produced based on existing commercial products. Hasbro bought the rights to the Japanese toy robots Diaclone, brought in Marvel to create a backstory, and launched the Transformers in 1984. Hasbro's colorful ponies were also originally just toys — the scripts and the franchise were written for them later.

Modern companies sell not a toy, but an entire ecosystem. A classic example is Lego: the Ninjago series was originally created to support the launch of a new construction set line with spinners. Before releasing the Monster High dolls, Mattel developed media support — from web episodes to full-length animated films — so that buyers would know each doll's personality and style. Bratz dolls, Barbie's main competitors, hit the shelves in 2001, but animated series and 3D films about them only started coming out in 2005.

Source: AdIndex

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